Week 10, ( I hope you read this one sir :) )
26th April, 2017 |
Wednesday
Today is last class guys! We continued the last week's lecture.
Principle 3: Most advanced, yet acceptable (MAYA)
- Mempunyai kelebihan tetapi masih boleh digunakan.
-Eg:

-Theory: the preference-for-prototypes
•familiar thing-kereta yang boleh terbang.
-Theory: the attractiveness of novelty
•benda yang baru, lebih seronok digunakan.
MAYA-- gabungan dua dua teori menjadi satu.
Eg: Telefon bimbit.
Principle 4: Congruence/appropriateness
-Sama bentuk, sama saiz.
-berdasarkan lima deria
Eg:Main game; mata bergerak tapi fizikal realitinya tak bergerak. (cyber sickness)
*30% of human being have simulation sickness
-beli kasut tak ngam dengan saiz kaki (tak congruence)
Form Follows Function
-Whatever design you do, must follow the function.
-If you not follow the function, its not design.
26th April, 2017 |
Wednesday
Today is last class guys! We continued the last week's lecture.
Principle 3: Most advanced, yet acceptable (MAYA)
- Mempunyai kelebihan tetapi masih boleh digunakan.
-Eg:

-Theory: the preference-for-prototypes
•familiar thing-kereta yang boleh terbang.
-Theory: the attractiveness of novelty
•benda yang baru, lebih seronok digunakan.
MAYA-- gabungan dua dua teori menjadi satu.
Eg: Telefon bimbit.
Principle 4: Congruence/appropriateness
-Sama bentuk, sama saiz.
-berdasarkan lima deria
Eg:Main game; mata bergerak tapi fizikal realitinya tak bergerak. (cyber sickness)
*30% of human being have simulation sickness
-beli kasut tak ngam dengan saiz kaki (tak congruence)
Form Follows Function
-Whatever design you do, must follow the function.
-If you not follow the function, its not design.
•How
would you relate the principles of pleasure in your game?
Okay Prinsip yang saya tekankan dalam game bercorak lebih dari satu genre contohnya Real Time
Startegy + Micro /Macro management, Real time startegy + History, Political + grand war
assassin creed series game yang saya minat kerana genre stealh, based on real history, matured, heavy and strong story line, motivated, the realistic move of character and combat.
P/s : every trailer is awesome
Plus
For me i have my own principle about a gamer (who played a game)
Level 1 (Gamer ) : Focus on single game with a simple engine(under 12 year's old ) till complete the game with/without cheat
Plants vs Zombie Chess
Level 2 (Real Gamer) : give a comitment and focus on playing one genre game till professional.

Dota 2 Pro Evolution Scocer series Call of duty Series
Level 3 (Legendary gamer) : Master all genre and beats the game with complex engine game
without cheats

Crusader king 2 Total war series Dwarf Fortress
How
would you relate the principles of pleasure in your animation / advertisement?
The principles of pleasure in anime :
Strong story line : Naruto, Bleach, Future diary and Fullmetal alchemist series.

Fullmetal Alchemist Brotherhood
Matured : not about hentai, its about the development character role in the story . One of the main character must have matured side not too childish or stupid. Code Geas series, Yahari Ore no Seishun, Bleach and Attack on Titan.
Attack on Titan
Survival : The genre survival is my fav genre. Btooom!, angle beats, High School of the Dead
Btoom!
The principles of pleasure in advertisement:
Realistic : Logic and true information
Benefit : The ads give benefit direct or indirect to people
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